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<title>viewer.git/indra/newview/app_settings/shaders/class1/windlight/sunDiscF.glsl, branch main</title>
<subtitle>Megapahit's fork of the Second Life viewer.
</subtitle>
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<updated>2023-02-04T01:53:43Z</updated>
<entry>
<title>SL-19148 Decruft followthrough -- kill more unused shader files</title>
<updated>2023-02-04T01:53:43Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-02-04T01:53:43Z</published>
<link rel='alternate' type='text/html' href='https://www.megapahit.org/viewer.git/commit/?id=4ea51c6ce4b29c0b3875e32f0daf86390cec8950'/>
<id>urn:sha1:4ea51c6ce4b29c0b3875e32f0daf86390cec8950</id>
<content type='text'>
</content>
</entry>
<entry>
<title>SL-14731: Fix sun gamma -- merge Sovereign Engineer's patch: Fix sun gamma space for accurate color reproduction of sun textures</title>
<updated>2021-01-29T21:06:55Z</updated>
<author>
<name>Ptolemy</name>
<email>ptolemy@lindenlab.com</email>
</author>
<published>2021-01-29T21:04:39Z</published>
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<id>urn:sha1:d7b2016e39cb298a0a105e624ecc7bcf9d7db187</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add directory names to sentinels in shaders so shaders with same filename can be differentiated in nSight while debugging.</title>
<updated>2019-04-19T14:44:18Z</updated>
<author>
<name>Graham Linden</name>
<email>graham@lindenlab.com</email>
</author>
<published>2019-04-19T14:44:18Z</published>
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<id>urn:sha1:3dd5942776a8e3755fa75e01661b343972affbf9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>SL-9806</title>
<updated>2019-02-25T20:14:59Z</updated>
<author>
<name>Graham Linden</name>
<email>graham@lindenlab.com</email>
</author>
<published>2019-02-25T20:14:59Z</published>
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<id>urn:sha1:5cd188840d968731047aa89459ff63f605709c6e</id>
<content type='text'>
Remove fade effect on sun disc as it nears horizon (stars poke through).
</content>
</entry>
<entry>
<title>SL-10303</title>
<updated>2019-01-25T18:34:42Z</updated>
<author>
<name>Graham Linden</name>
<email>graham@lindenlab.com</email>
</author>
<published>2019-01-25T18:34:42Z</published>
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<id>urn:sha1:88d4d85711a25772f3659850902e3a395ef2358c</id>
<content type='text'>
Modify sun disc shader to better position itself within the sun glow and to
fade as the sun approaches the horizon (to mask where the position difference is greatest).
</content>
</entry>
<entry>
<title>MAINT-9064</title>
<updated>2018-08-30T16:54:59Z</updated>
<author>
<name>Graham Linden</name>
<email>graham@lindenlab.com</email>
</author>
<published>2018-08-30T16:54:59Z</published>
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<id>urn:sha1:6dd9dd3ab63cb0daa7682a400ff0408fd894ba77</id>
<content type='text'>
Fix binding of current/next sun/moon textures.

Remove redundant code in GLSLShader determination of tex uniform bindings.

Unhack mix calls in sun/moon shaders to reverse sense of blending (was working around reversed bindings).
</content>
</entry>
<entry>
<title>MAINT-9006</title>
<updated>2018-08-22T23:53:11Z</updated>
<author>
<name>Graham Linden</name>
<email>graham@lindenlab.com</email>
</author>
<published>2018-08-22T23:53:11Z</published>
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<id>urn:sha1:b86e899e7e51c56252479236df9a74f9bb432670</id>
<content type='text'>
Make perspective projection consistent between ALM and non-ALM when drawing water (horizon matches).

Make perspective projection consistent between ALM and non-ALM when drawing heavenly bodies (sun disc position matches).

Make gamma correction of sun disc tex consistent between ALM and non-ALM rendering.
</content>
</entry>
<entry>
<title>MAINT-8838 render a sun disc if the texture(s) are provided by WL settings (default is no sun disc and just haze)</title>
<updated>2018-07-03T15:37:32Z</updated>
<author>
<name>Graham Linden</name>
<email>graham@lindenlab.com</email>
</author>
<published>2018-07-03T15:37:32Z</published>
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<id>urn:sha1:8969b114357d189e1bf39024762698eeddddfc78</id>
<content type='text'>
Refactor sky texture optimization to retain building the cubemap used by shiny.
</content>
</entry>
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