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<title>viewer.git/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl, branch main</title>
<subtitle>Megapahit's fork of the Second Life viewer.
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<updated>2023-02-03T23:18:39Z</updated>
<entry>
<title>SL-19148 Decruft some forward shaders and drawpools.  Fix HUDs being in wrong color space.</title>
<updated>2023-02-03T23:18:39Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-02-03T23:18:39Z</published>
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<entry>
<title>SL-17417 Fix for incorrect reflection orientation on some moving child prims.</title>
<updated>2022-05-16T21:02:38Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2022-05-16T21:02:38Z</published>
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<entry>
<title>SL-16289 Rigged mesh rendering overhaul</title>
<updated>2021-11-20T18:49:19Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2021-11-20T18:49:19Z</published>
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<entry>
<title>Lighting WIP</title>
<updated>2019-04-26T23:02:21Z</updated>
<author>
<name>Graham Linden</name>
<email>graham@lindenlab.com</email>
</author>
<published>2019-04-26T23:02:21Z</published>
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Consistency across class2/3/ALM lighting.
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<entry>
<title>remove execute permission from many files that should not have it</title>
<updated>2015-11-10T14:48:56Z</updated>
<author>
<name>Oz Linden</name>
<email>oz@lindenlab.com</email>
</author>
<published>2015-11-10T14:48:56Z</published>
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<entry>
<title>Update Mac and Windows breakpad builds to latest</title>
<updated>2013-03-29T14:50:08Z</updated>
<author>
<name>Graham Madarasz</name>
<email>graham@lindenlab.com</email>
</author>
<published>2013-03-29T14:50:08Z</published>
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<title>SH-2507 Potential fix for basic shaders causing objects to disappear with some drivers (prune shader tree of unused shaders while we're at it)</title>
<updated>2011-09-30T00:32:56Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2011-09-30T00:32:56Z</published>
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<entry>
<title>SH-2507 Shave some unused/redundant varying state and make the max texture index debug setting rebuild shaders to use no flow control when set to 1 or lower</title>
<updated>2011-09-28T05:41:10Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2011-09-28T05:41:10Z</published>
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<entry>
<title>SH-2243 work in progress -- don't use deprecated shader state</title>
<updated>2011-09-16T17:40:53Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2011-09-16T17:40:53Z</published>
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<entry>
<title>SH-2243 work in progress -- no more deprecated built-in matrix state when using shaders.</title>
<updated>2011-09-15T05:54:25Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2011-09-15T05:54:25Z</published>
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