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<title>viewer.git/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl, branch main</title>
<subtitle>Megapahit's fork of the Second Life viewer.
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<updated>2023-02-04T01:45:31Z</updated>
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<title>SL-19148 Decruft followthrough -- decruft shader tree and some remaining forward rendering code.</title>
<updated>2023-02-04T01:45:31Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-02-04T01:45:31Z</published>
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<entry>
<title>SL-16289 Rigged mesh rendering overhaul</title>
<updated>2021-11-20T18:49:19Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2021-11-20T18:49:19Z</published>
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<entry>
<title>remove execute permission from many files that should not have it</title>
<updated>2015-11-10T14:48:56Z</updated>
<author>
<name>Oz Linden</name>
<email>oz@lindenlab.com</email>
</author>
<published>2015-11-10T14:48:56Z</published>
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<entry>
<title>Update Mac and Windows breakpad builds to latest</title>
<updated>2013-03-29T14:50:08Z</updated>
<author>
<name>Graham Madarasz</name>
<email>graham@lindenlab.com</email>
</author>
<published>2013-03-29T14:50:08Z</published>
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<entry>
<title>SH-2507 Shave some unused/redundant varying state and make the max texture index debug setting rebuild shaders to use no flow control when set to 1 or lower</title>
<updated>2011-09-28T05:41:10Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2011-09-28T05:41:10Z</published>
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<entry>
<title>SH-2244 Make emissive attribute match actual number of components coming in</title>
<updated>2011-09-27T19:26:53Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2011-09-27T19:26:53Z</published>
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<entry>
<title>SH-2244 Better VAO support -- still slower than non-VAO implementation for some reason</title>
<updated>2011-09-23T07:29:53Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2011-09-23T07:29:53Z</published>
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<entry>
<title>SH-2243 work in progress -- don't use deprecated shader state</title>
<updated>2011-09-16T17:40:53Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2011-09-16T17:40:53Z</published>
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<entry>
<title>SH-2243 work in progress -- no more deprecated built-in matrix state when using shaders.</title>
<updated>2011-09-15T05:54:25Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2011-09-15T05:54:25Z</published>
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<entry>
<title>SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline complete, preview renders and debug displays still pending.  Also fixed a render glitch and a crash (JIRAs listed).</title>
<updated>2011-08-10T18:01:14Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2011-08-10T18:01:14Z</published>
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