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<subtitle>Megapahit's fork of the Second Life viewer.
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<updated>2024-05-15T09:47:27Z</updated>
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<title>Post-merge spaces fix</title>
<updated>2024-05-15T09:47:27Z</updated>
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<name>Andrey Lihatskiy</name>
<email>alihatskiy@productengine.com</email>
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<published>2024-05-15T09:47:27Z</published>
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<title>#677 WIP -- add mirror clipping to more shaders</title>
<updated>2024-02-01T19:19:20Z</updated>
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<name>RunitaiLinden</name>
<email>davep@lindenlab.com</email>
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<published>2024-02-01T19:19:20Z</published>
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<title>SL-19655 Decruft legacy GLSL shaders and now unused build queues.</title>
<updated>2023-05-17T23:09:36Z</updated>
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<name>RunitaiLinden</name>
<email>davep@lindenlab.com</email>
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<published>2023-05-17T23:09:36Z</published>
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<title>SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic exposure controls not persist, limit exposure range, and do a debug gl pass.</title>
<updated>2023-04-06T18:21:25Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
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<published>2023-04-06T18:21:25Z</published>
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<title>remove execute permission from many files that should not have it</title>
<updated>2015-11-10T14:48:56Z</updated>
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<name>Oz Linden</name>
<email>oz@lindenlab.com</email>
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<published>2015-11-10T14:48:56Z</published>
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<title>Update Mac and Windows breakpad builds to latest</title>
<updated>2013-03-29T14:50:08Z</updated>
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<name>Graham Madarasz</name>
<email>graham@lindenlab.com</email>
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<published>2013-03-29T14:50:08Z</published>
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<title>SH-2908 More complete GLSL 1.20 compatibility pass.</title>
<updated>2012-02-14T22:11:30Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2012-02-14T22:11:30Z</published>
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<entry>
<title>SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float for texture indices in the data stream.  Also rework gl_FragColor overrides to not collide with some odd driver implementations.</title>
<updated>2012-02-11T02:04:19Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2012-02-11T02:04:19Z</published>
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<title>SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI drivers</title>
<updated>2011-09-24T08:09:32Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2011-09-24T08:09:32Z</published>
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<title>SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs -- no more deprecation warnings on nvidia</title>
<updated>2011-09-16T22:08:39Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2011-09-16T22:08:39Z</published>
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