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<title>viewer.git/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl, branch main</title>
<subtitle>Megapahit's fork of the Second Life viewer.
</subtitle>
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<updated>2025-10-02T14:56:37Z</updated>
<entry>
<title>Cleaning deprecated gamma functions in shaders</title>
<updated>2025-10-02T14:56:37Z</updated>
<author>
<name>mobserveur</name>
<email>mobserveur@gmail.com</email>
</author>
<published>2025-10-02T14:56:37Z</published>
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<content type='text'>
This commit is a complement to cleaning deprecated gamma functions in shaders
</content>
</entry>
<entry>
<title>Cleaning deprecated gamma functions in shaders</title>
<updated>2025-10-02T12:31:04Z</updated>
<author>
<name>mobserveur</name>
<email>mobserveur@gmail.com</email>
</author>
<published>2025-10-02T12:31:04Z</published>
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<id>urn:sha1:72010d908770d6afe6295e3a112f38d39752b968</id>
<content type='text'>
This commit cleans the deprecated gamma functions in the shaders
</content>
</entry>
<entry>
<title>#824 Process source files in bulk: replace tabs with spaces, convert CRLF to LF, and trim trailing whitespaces as needed</title>
<updated>2024-04-29T04:56:09Z</updated>
<author>
<name>Andrey Lihatskiy</name>
<email>alihatskiy@productengine.com</email>
</author>
<published>2024-04-29T04:43:28Z</published>
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<content type='text'>
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<entry>
<title>SL-19655 Decruft legacy GLSL shaders and now unused build queues.</title>
<updated>2023-05-17T23:09:36Z</updated>
<author>
<name>RunitaiLinden</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-05-17T23:09:36Z</published>
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<entry>
<title>SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic exposure controls not persist, limit exposure range, and do a debug gl pass.</title>
<updated>2023-04-06T18:21:25Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-04-06T18:21:25Z</published>
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</content>
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<entry>
<title>SL-13560 Water reflections do not reflect everything when ALM is enabled</title>
<updated>2020-10-26T20:29:54Z</updated>
<author>
<name>Andrey Kleshchev</name>
<email>andreykproductengine@lindenlab.com</email>
</author>
<published>2020-10-26T20:29:54Z</published>
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<id>urn:sha1:9b511e87f5f3d52f430b89aa61860d5409469db7</id>
<content type='text'>
Contribution
</content>
</entry>
<entry>
<title>Add directory names to sentinels in shaders so shaders with same filename can be differentiated in nSight while debugging.</title>
<updated>2019-04-19T14:44:18Z</updated>
<author>
<name>Graham Linden</name>
<email>graham@lindenlab.com</email>
</author>
<published>2019-04-19T14:44:18Z</published>
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<id>urn:sha1:3dd5942776a8e3755fa75e01661b343972affbf9</id>
<content type='text'>
</content>
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<entry>
<title>MAINT-6551 One of my avatars does not render correctly when ALM is disabled unless basic shaders are also disabled.</title>
<updated>2016-12-09T17:31:30Z</updated>
<author>
<name>pavelkproductengine</name>
<email>pavelkproductengine@lindenlab.com</email>
</author>
<published>2016-12-09T17:31:30Z</published>
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<id>urn:sha1:ef7ddc9407bfd4d19aeb73a61f1b7a077879c70a</id>
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</content>
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<entry>
<title>remove execute permission from many files that should not have it</title>
<updated>2015-11-10T14:48:56Z</updated>
<author>
<name>Oz Linden</name>
<email>oz@lindenlab.com</email>
</author>
<published>2015-11-10T14:48:56Z</published>
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<id>urn:sha1:c8726aba303bcf1207b730a344536e25491420bc</id>
<content type='text'>
</content>
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<entry>
<title>NORSPEC-216 Fix for some HUD objects not rendering with advanced lighting/materials enabled.</title>
<updated>2013-05-31T00:07:44Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2013-05-31T00:07:44Z</published>
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