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<title>viewer.git/indra/newview/app_settings/shaders/class1/interface/uiF.glsl, branch main</title>
<subtitle>Megapahit's fork of the Second Life viewer.
</subtitle>
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<updated>2025-09-11T23:57:30Z</updated>
<entry>
<title>Merge remote-tracking branch 'mobserveur/experimental2'</title>
<updated>2025-09-11T23:57:30Z</updated>
<author>
<name>Erik Kundiman</name>
<email>erik@megapahit.org</email>
</author>
<published>2025-09-11T23:29:26Z</published>
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<entry>
<title>Fix for multithreaded textures on Mac and more optimisations</title>
<updated>2025-09-11T16:50:58Z</updated>
<author>
<name>mobserveur</name>
<email>mobserveur@gmail.com</email>
</author>
<published>2025-09-11T16:50:58Z</published>
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This commit fixes an issue with the multithreaded textures option on Mac
and adds some more optimisations.

</content>
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<entry>
<title>Optimisations and experimental HDR display support on mac</title>
<updated>2025-09-08T15:26:53Z</updated>
<author>
<name>mobserveur</name>
<email>mobserveur@gmail.com</email>
</author>
<published>2025-09-08T15:26:53Z</published>
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<id>urn:sha1:ccf0114f36968d6cf6dfb11e1c5a035406314924</id>
<content type='text'>
This commit completes the previous ones for performance optimisations,
and adds HDR display support on mac

</content>
</entry>
<entry>
<title>#824 Process source files in bulk: replace tabs with spaces, convert CRLF to LF, and trim trailing whitespaces as needed</title>
<updated>2024-04-29T04:56:09Z</updated>
<author>
<name>Andrey Lihatskiy</name>
<email>alihatskiy@productengine.com</email>
</author>
<published>2024-04-29T04:43:28Z</published>
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<entry>
<title>SL-19655 Decruft legacy GLSL shaders and now unused build queues.</title>
<updated>2023-05-17T23:09:36Z</updated>
<author>
<name>RunitaiLinden</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-05-17T23:09:36Z</published>
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<id>urn:sha1:c827d32ebedeaa46ed75a91ae779f6547fc0d090</id>
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<entry>
<title>remove execute permission from many files that should not have it</title>
<updated>2015-11-10T14:48:56Z</updated>
<author>
<name>Oz Linden</name>
<email>oz@lindenlab.com</email>
</author>
<published>2015-11-10T14:48:56Z</published>
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<id>urn:sha1:c8726aba303bcf1207b730a344536e25491420bc</id>
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<entry>
<title>Update Mac and Windows breakpad builds to latest</title>
<updated>2013-03-29T14:50:08Z</updated>
<author>
<name>Graham Madarasz</name>
<email>graham@lindenlab.com</email>
</author>
<published>2013-03-29T14:50:08Z</published>
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<id>urn:sha1:bf6182daa8b4d7cea79310547f71d7a3155e17b0</id>
<content type='text'>
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<entry>
<title>SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.</title>
<updated>2012-02-14T01:53:39Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2012-02-14T01:53:39Z</published>
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<content type='text'>
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<entry>
<title>SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float for texture indices in the data stream.  Also rework gl_FragColor overrides to not collide with some odd driver implementations.</title>
<updated>2012-02-11T02:04:19Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2012-02-11T02:04:19Z</published>
<link rel='alternate' type='text/html' href='https://www.megapahit.org/viewer.git/commit/?id=3710c6110d65d3a604f7b419cd764cf5b9b98600'/>
<id>urn:sha1:3710c6110d65d3a604f7b419cd764cf5b9b98600</id>
<content type='text'>
</content>
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<entry>
<title>SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI drivers</title>
<updated>2011-09-24T08:09:32Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2011-09-24T08:09:32Z</published>
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