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<title>viewer.git/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl, branch main</title>
<subtitle>Megapahit's fork of the Second Life viewer.
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<updated>2024-04-29T04:56:09Z</updated>
<entry>
<title>#824 Process source files in bulk: replace tabs with spaces, convert CRLF to LF, and trim trailing whitespaces as needed</title>
<updated>2024-04-29T04:56:09Z</updated>
<author>
<name>Andrey Lihatskiy</name>
<email>alihatskiy@productengine.com</email>
</author>
<published>2024-04-29T04:43:28Z</published>
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<entry>
<title>SL-19655 Decruft legacy GLSL shaders and now unused build queues.</title>
<updated>2023-05-17T23:09:36Z</updated>
<author>
<name>RunitaiLinden</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-05-17T23:09:36Z</published>
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<entry>
<title>SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic exposure controls not persist, limit exposure range, and do a debug gl pass.</title>
<updated>2023-04-06T18:21:25Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-04-06T18:21:25Z</published>
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<entry>
<title>remove execute permission from many files that should not have it</title>
<updated>2015-11-10T14:48:56Z</updated>
<author>
<name>Oz Linden</name>
<email>oz@lindenlab.com</email>
</author>
<published>2015-11-10T14:48:56Z</published>
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<entry>
<title>Update Mac and Windows breakpad builds to latest</title>
<updated>2013-03-29T14:50:08Z</updated>
<author>
<name>Graham Madarasz</name>
<email>graham@lindenlab.com</email>
</author>
<published>2013-03-29T14:50:08Z</published>
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<entry>
<title>SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.</title>
<updated>2012-02-14T01:53:39Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2012-02-14T01:53:39Z</published>
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<entry>
<title>SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float for texture indices in the data stream.  Also rework gl_FragColor overrides to not collide with some odd driver implementations.</title>
<updated>2012-02-11T02:04:19Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2012-02-11T02:04:19Z</published>
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<entry>
<title>SH-2240 Better fix for red moon -- stop special casing "highlight_color" as a parameter.</title>
<updated>2011-11-10T17:39:08Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2011-11-10T17:39:08Z</published>
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<entry>
<title>SH-2634 Fix for land overlay not showing colors</title>
<updated>2011-11-07T22:46:58Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2011-11-07T22:46:58Z</published>
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<entry>
<title>SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI drivers</title>
<updated>2011-09-24T08:09:32Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2011-09-24T08:09:32Z</published>
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