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<title>viewer.git/indra/newview/app_settings/shaders/class1/interface/gaussianF.glsl, branch main</title>
<subtitle>Megapahit's fork of the Second Life viewer.
</subtitle>
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<updated>2024-05-16T14:11:52Z</updated>
<entry>
<title>Fix previous shader float conversion</title>
<updated>2024-05-16T14:11:52Z</updated>
<author>
<name>Erik Kundiman</name>
<email>erik@megapahit.org</email>
</author>
<published>2024-05-16T14:11:52Z</published>
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<id>urn:sha1:90390faa23644447cad0d119ca1ec7f4d1e0ad62</id>
<content type='text'>
The i variable is still used as an integer on the next line.
</content>
</entry>
<entry>
<title>Merge tag '7.1.7-release'</title>
<updated>2024-05-16T05:52:40Z</updated>
<author>
<name>Erik Kundiman</name>
<email>erik@megapahit.org</email>
</author>
<published>2024-05-16T05:52:40Z</published>
<link rel='alternate' type='text/html' href='https://www.megapahit.org/viewer.git/commit/?id=6d51e91895a7f2435c46a876410ccc6c63fe8c82'/>
<id>urn:sha1:6d51e91895a7f2435c46a876410ccc6c63fe8c82</id>
<content type='text'>
source for viewer 7.1.7.8974243247
</content>
</entry>
<entry>
<title>Float operands for float operations</title>
<updated>2024-05-15T04:30:23Z</updated>
<author>
<name>Erik Kundiman</name>
<email>erik@megapahit.org</email>
</author>
<published>2024-05-15T04:30:23Z</published>
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<id>urn:sha1:0958f5cc290b5ad7cfe6ea10974d65f8ab79ae0a</id>
<content type='text'>
This is so that it doesn't throw a compilation error at runtime
for not finding the named function expecting certain operand types,
on some certain other implementation.
</content>
</entry>
<entry>
<title>#824 Process source files in bulk: replace tabs with spaces, convert CRLF to LF, and trim trailing whitespaces as needed</title>
<updated>2024-04-29T04:56:09Z</updated>
<author>
<name>Andrey Lihatskiy</name>
<email>alihatskiy@productengine.com</email>
</author>
<published>2024-04-29T04:43:28Z</published>
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<id>urn:sha1:1b68f71348ecf3983b76b40d7940da8377f049b7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic exposure controls not persist, limit exposure range, and do a debug gl pass.</title>
<updated>2023-04-06T18:21:25Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-04-06T18:21:25Z</published>
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<id>urn:sha1:bb79718c8f0050569c80a1bfe4dd428321706d1a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Hammering on more mac optimizations.</title>
<updated>2023-02-26T06:24:46Z</updated>
<author>
<name>Jonathan "Geenz" Goodman</name>
<email>geenz@geenzo.com</email>
</author>
<published>2023-02-26T06:24:46Z</published>
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<id>urn:sha1:46b2c0660a091f5b3596084a71f63c8145bfac68</id>
<content type='text'>
SL-18563
</content>
</entry>
<entry>
<title>DRTVWR-559 Fix for irradiance maps going black at 128x128 radiance map resolution.  Improve radiance map anti-aliasing and default to 128x128 everywhere.</title>
<updated>2023-02-23T17:47:24Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-02-23T17:47:24Z</published>
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</content>
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