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<title>viewer.git/indra/newview/app_settings/shaders/class1/interface/customalphaF.glsl, branch main</title>
<subtitle>Megapahit's fork of the Second Life viewer.
</subtitle>
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<updated>2023-02-04T01:53:43Z</updated>
<entry>
<title>SL-19148 Decruft followthrough -- kill more unused shader files</title>
<updated>2023-02-04T01:53:43Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-02-04T01:53:43Z</published>
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<entry>
<title>Spruce up the non-ALM stars too.</title>
<updated>2018-09-13T21:08:06Z</updated>
<author>
<name>Graham Linden</name>
<email>graham@lindenlab.com</email>
</author>
<published>2018-09-13T21:08:06Z</published>
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<entry>
<title>remove execute permission from many files that should not have it</title>
<updated>2015-11-10T14:48:56Z</updated>
<author>
<name>Oz Linden</name>
<email>oz@lindenlab.com</email>
</author>
<published>2015-11-10T14:48:56Z</published>
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<entry>
<title>Update Mac and Windows breakpad builds to latest</title>
<updated>2013-03-29T14:50:08Z</updated>
<author>
<name>Graham Madarasz</name>
<email>graham@lindenlab.com</email>
</author>
<published>2013-03-29T14:50:08Z</published>
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<entry>
<title>SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.</title>
<updated>2012-02-14T01:53:39Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2012-02-14T01:53:39Z</published>
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<entry>
<title>SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float for texture indices in the data stream.  Also rework gl_FragColor overrides to not collide with some odd driver implementations.</title>
<updated>2012-02-11T02:04:19Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2012-02-11T02:04:19Z</published>
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<entry>
<title>SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI drivers</title>
<updated>2011-09-24T08:09:32Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2011-09-24T08:09:32Z</published>
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<entry>
<title>SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs -- no more deprecation warnings on nvidia</title>
<updated>2011-09-16T22:08:39Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2011-09-16T22:08:39Z</published>
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<entry>
<title>SH-2243 work in progress -- don't use deprecated shader state</title>
<updated>2011-09-16T17:40:53Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2011-09-16T17:40:53Z</published>
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<id>urn:sha1:da84f5552731e1ece3a463c4c385bb327f1048a1</id>
<content type='text'>
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<entry>
<title>add proper copyright and license headers</title>
<updated>2011-08-17T17:29:30Z</updated>
<author>
<name>Oz Linden</name>
<email>oz@lindenlab.com</email>
</author>
<published>2011-08-17T17:29:30Z</published>
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