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<title>viewer.git/indra/newview/app_settings/shaders/class1/interface/copyF.glsl, branch main</title>
<subtitle>Megapahit's fork of the Second Life viewer.
</subtitle>
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<updated>2024-06-14T22:06:07Z</updated>
<entry>
<title>1736 audit texture image unit usage on os x (#1739)</title>
<updated>2024-06-14T22:06:07Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2024-06-14T22:06:07Z</published>
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<content type='text'>
* #1736 Remove some unused samplers from glsl files and refactor shader manager to assume 16 texture image units and 4 indexed texture units all the time.</content>
</entry>
<entry>
<title>#824 Process source files in bulk: replace tabs with spaces, convert CRLF to LF, and trim trailing whitespaces as needed</title>
<updated>2024-04-29T04:56:09Z</updated>
<author>
<name>Andrey Lihatskiy</name>
<email>alihatskiy@productengine.com</email>
</author>
<published>2024-04-29T04:43:28Z</published>
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<id>urn:sha1:1b68f71348ecf3983b76b40d7940da8377f049b7</id>
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</content>
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<entry>
<title>Fix shader syntax error on mac for DRTVWR-559</title>
<updated>2023-01-10T23:10:25Z</updated>
<author>
<name>Brad Linden</name>
<email>brad@lindenlab.com</email>
</author>
<published>2023-01-10T23:10:25Z</published>
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<entry>
<title>SL-18869 Optimizations -- Decruftify LLRenderTarget, use a shader to copy color/depth instead of glCopyTexSubImage or glBlitFrameBuffer</title>
<updated>2023-01-10T00:12:54Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-01-10T00:12:54Z</published>
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