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<title>viewer.git/indra/newview/app_settings/shaders/class1/environment/encodeNormF.glsl, branch main</title>
<subtitle>Megapahit's fork of the Second Life viewer.
</subtitle>
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<updated>2024-04-19T16:59:28Z</updated>
<entry>
<title>#1139 Fix for world going black/white in some scenes (NaNs) (#1273)</title>
<updated>2024-04-19T16:59:28Z</updated>
<author>
<name>RunitaiLinden</name>
<email>davep@lindenlab.com</email>
</author>
<published>2024-04-19T16:59:28Z</published>
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* #1139 Fix for world going black/white in some scenes (NaNs)

NaNs were coming from normal encode/decode.  Take advantage of available gbuffer space to send full normal instead of encoding.

* #1139 Cleanup

remove now unused encodeNormF.glsl

* #1139 Remove final reference to encodeNormF

* #1139 Fix for getNormalEnvIntensityFlags referencing wrong sampler for env intensity

* Mac build fix</content>
</entry>
<entry>
<title>DRTVWR-497: Cleanup: Document algorithm name for normal packing/unpacking.</title>
<updated>2020-06-29T19:00:42Z</updated>
<author>
<name>Ptolemy</name>
<email>ptolemy@lindenlab.com</email>
</author>
<published>2020-06-29T19:00:42Z</published>
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<id>urn:sha1:82882d77c41edc3fc3a962ab95ad19fc99604228</id>
<content type='text'>
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<entry>
<title>Validation fixes.</title>
<updated>2018-06-07T17:24:29Z</updated>
<author>
<name>Rider Linden</name>
<email>rider@lindenlab.com</email>
</author>
<published>2018-06-07T17:24:29Z</published>
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<id>urn:sha1:363f7f84a149c0bc4fe21df80aead821f02a7ff0</id>
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<entry>
<title>De-duplicate shader code for encoding and decoding normals to/from gbuffer format.</title>
<updated>2018-03-12T16:52:04Z</updated>
<author>
<name>Graham Linden graham@lindenlab.com</name>
<email>Graham Linden graham@lindenlab.com</email>
</author>
<published>2018-03-12T16:52:04Z</published>
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