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<title>viewer.git/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl, branch main</title>
<subtitle>Megapahit's fork of the Second Life viewer.
</subtitle>
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<link rel='self' href='https://www.megapahit.org/viewer.git/atom?h=main'/>
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<updated>2024-04-29T04:56:09Z</updated>
<entry>
<title>#824 Process source files in bulk: replace tabs with spaces, convert CRLF to LF, and trim trailing whitespaces as needed</title>
<updated>2024-04-29T04:56:09Z</updated>
<author>
<name>Andrey Lihatskiy</name>
<email>alihatskiy@productengine.com</email>
</author>
<published>2024-04-29T04:43:28Z</published>
<link rel='alternate' type='text/html' href='https://www.megapahit.org/viewer.git/commit/?id=1b68f71348ecf3983b76b40d7940da8377f049b7'/>
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</content>
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<entry>
<title>SL-18869 Touch up -- Prune "post_pos" from shadow shaders that don't need it and fix non-standard gl_Position z values</title>
<updated>2023-01-11T17:28:45Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-01-11T17:28:45Z</published>
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<content type='text'>
</content>
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<entry>
<title>SL-18869 Optimizations -- Revive "Frame Profile" and GL_DEPTH_CLAMP.  Remove usage of gl_FragDepth from shadow shaders.</title>
<updated>2023-01-11T01:49:18Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-01-11T01:49:18Z</published>
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<id>urn:sha1:493d501cde13abf1ac4164cd77286f068da3a62c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>SL-11109</title>
<updated>2019-05-09T15:49:02Z</updated>
<author>
<name>Graham Linden</name>
<email>graham@lindenlab.com</email>
</author>
<published>2019-05-09T15:49:02Z</published>
<link rel='alternate' type='text/html' href='https://www.megapahit.org/viewer.git/commit/?id=4fe71c1da4d16513fe6aa1fb8a2bfd801f6ede7d'/>
<id>urn:sha1:4fe71c1da4d16513fe6aa1fb8a2bfd801f6ede7d</id>
<content type='text'>
Fix alpha mask shadows to mult vert alpha prior to discard tests and obey min alpha settings.

Make shadow/shadowAlphaMask use consistent varying and output.

Also fixes bug with 0% and 1% transparency providing varying different visual results.
</content>
</entry>
<entry>
<title>SL-10368</title>
<updated>2019-01-17T16:32:09Z</updated>
<author>
<name>Graham Linden</name>
<email>graham@lindenlab.com</email>
</author>
<published>2019-01-17T16:32:09Z</published>
<link rel='alternate' type='text/html' href='https://www.megapahit.org/viewer.git/commit/?id=066eb59808d5649c745fdc6c37b62f2eb9a19b6f'/>
<id>urn:sha1:066eb59808d5649c745fdc6c37b62f2eb9a19b6f</id>
<content type='text'>
Fix OSX shader compile bug from use of #if FOO instead of #ifdef FOO or #if defined(FOO)
preventing atmospherics (and thus ALM) from working on OSX.
</content>
</entry>
<entry>
<title>remove execute permission from many files that should not have it</title>
<updated>2015-11-10T14:48:56Z</updated>
<author>
<name>Oz Linden</name>
<email>oz@lindenlab.com</email>
</author>
<published>2015-11-10T14:48:56Z</published>
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<id>urn:sha1:c8726aba303bcf1207b730a344536e25491420bc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge 3.5.1 into Materials</title>
<updated>2013-04-26T04:00:16Z</updated>
<author>
<name>Graham Madarasz</name>
<email>graham@lindenlab.com</email>
</author>
<published>2013-04-26T04:00:16Z</published>
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<id>urn:sha1:fd447189c5e05df53cd8ec0a4168370c03c3bb16</id>
<content type='text'>
</content>
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<entry>
<title>NORSPEC-49 Add shader profiler, add support for ARB_depth_clamp where available</title>
<updated>2013-04-15T18:16:14Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2013-04-15T18:16:14Z</published>
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<id>urn:sha1:8025b8b2bc6028ed268e191d432cb3f740e351db</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update Mac and Windows breakpad builds to latest</title>
<updated>2013-03-29T14:50:08Z</updated>
<author>
<name>Graham Madarasz</name>
<email>graham@lindenlab.com</email>
</author>
<published>2013-03-29T14:50:08Z</published>
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<id>urn:sha1:bf6182daa8b4d7cea79310547f71d7a3155e17b0</id>
<content type='text'>
</content>
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<entry>
<title>SH-2243 work in progress -- don't use deprecated shader state</title>
<updated>2011-09-16T17:40:53Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2011-09-16T17:40:53Z</published>
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