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<title>viewer.git/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl, branch main</title>
<subtitle>Megapahit's fork of the Second Life viewer.
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<updated>2021-11-20T18:49:19Z</updated>
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<title>SL-16289 Rigged mesh rendering overhaul</title>
<updated>2021-11-20T18:49:19Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2021-11-20T18:49:19Z</published>
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<entry>
<title>remove execute permission from many files that should not have it</title>
<updated>2015-11-10T14:48:56Z</updated>
<author>
<name>Oz Linden</name>
<email>oz@lindenlab.com</email>
</author>
<published>2015-11-10T14:48:56Z</published>
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<entry>
<title>MAINT-3211 Fix for texture animations not working properly on rigged attachments when worn from inventory.</title>
<updated>2014-03-24T19:04:40Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2014-03-24T19:04:40Z</published>
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<entry>
<title>Update Mac and Windows breakpad builds to latest</title>
<updated>2013-03-29T14:50:08Z</updated>
<author>
<name>Graham Madarasz</name>
<email>graham@lindenlab.com</email>
</author>
<published>2013-03-29T14:50:08Z</published>
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<entry>
<title>SH-2243 work in progress -- don't use deprecated shader state</title>
<updated>2011-09-16T17:40:53Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2011-09-16T17:40:53Z</published>
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<entry>
<title>SH-2243 work in progress -- no more deprecated built-in matrix state when using shaders.</title>
<updated>2011-09-15T05:54:25Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2011-09-15T05:54:25Z</published>
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<entry>
<title>merge</title>
<updated>2011-08-19T21:34:34Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2011-08-19T21:34:34Z</published>
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<id>urn:sha1:233e42b3314c17b2e24334587d960af6e3dc963c</id>
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<entry>
<title>add proper license headers to files that did not have them</title>
<updated>2011-08-17T18:43:39Z</updated>
<author>
<name>Oz Linden</name>
<email>oz@lindenlab.com</email>
</author>
<published>2011-08-17T18:43:39Z</published>
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<entry>
<title>SH-2242 Work in progress migrating to glVertexAttrib everywhere</title>
<updated>2011-08-08T20:29:23Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2011-08-08T20:29:23Z</published>
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<entry>
<title>SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware.</title>
<updated>2011-05-31T19:35:59Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2011-05-31T19:35:59Z</published>
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