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<title>viewer.git/indra/llrender/llrendertarget.h, branch 26.1.1</title>
<subtitle>Megapahit's fork of the Second Life viewer.
</subtitle>
<id>https://www.megapahit.org/viewer.git/atom?h=26.1.1</id>
<link rel='self' href='https://www.megapahit.org/viewer.git/atom?h=26.1.1'/>
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<updated>2025-09-08T23:07:09Z</updated>
<entry>
<title>Performance Optimisations, Bloom effect, Visuals Panel</title>
<updated>2025-09-08T23:07:09Z</updated>
<author>
<name>mobserveur</name>
<email>mobserveur@gmail.com</email>
</author>
<published>2025-08-29T23:59:43Z</published>
<link rel='alternate' type='text/html' href='https://www.megapahit.org/viewer.git/commit/?id=317dcdea1ca8d1f540187af47fc23a36ad8232aa'/>
<id>urn:sha1:317dcdea1ca8d1f540187af47fc23a36ad8232aa</id>
<content type='text'>
This commit contains performance optimisations in the the pipeline,
framebuffer, vertexbuffer, reflection probes, shadows. It also fixes
many opengl errors, modifies the opengl debugging, and adds
a visuals effects panel.
</content>
</entry>
<entry>
<title>#1931 Terminate AppViewer immediately in case of initialization failed</title>
<updated>2024-07-08T10:16:32Z</updated>
<author>
<name>Alexander Gavriliuk</name>
<email>alexandrgproductengine@lindenlab.com</email>
</author>
<published>2024-07-06T07:23:39Z</published>
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<id>urn:sha1:d0173ac7fc1f999b31aad70c3abfa2c57f872899</id>
<content type='text'>
</content>
</entry>
<entry>
<title>#1931 BugSplat Crash: SecondLifeViewer!LLRenderTarget::release(387)</title>
<updated>2024-07-06T06:38:17Z</updated>
<author>
<name>Alexander Gavriliuk</name>
<email>alexandrgproductengine@lindenlab.com</email>
</author>
<published>2024-07-05T16:46:30Z</published>
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<id>urn:sha1:9ddf64c65183960ffed4fe61c5d85e8bacaea030</id>
<content type='text'>
</content>
</entry>
<entry>
<title>#1870 Tune up for better experience on integrated intel with low memory (#1872)</title>
<updated>2024-07-03T22:42:24Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2024-07-03T22:42:24Z</published>
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<id>urn:sha1:08b933a0c67463f06f124420f16c8a3f7dc83f1f</id>
<content type='text'>
* More deterministic vsize calculation.   Add control for choosing downscale method.
* Quick hack to make GLTF preview work again</content>
</entry>
<entry>
<title>Post-merge spaces fix</title>
<updated>2024-05-15T09:47:27Z</updated>
<author>
<name>Andrey Lihatskiy</name>
<email>alihatskiy@productengine.com</email>
</author>
<published>2024-05-15T09:47:27Z</published>
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<id>urn:sha1:b06a99f7c76950484972e25d9dbbee8660a6a6c3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>secondlife/viewer-issues#72: Fix material preview affecting exposure on main screen</title>
<updated>2024-02-21T20:53:10Z</updated>
<author>
<name>Cosmic Linden</name>
<email>cosmic@lindenlab.com</email>
</author>
<published>2024-02-21T20:53:10Z</published>
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<id>urn:sha1:589910f445efa9690b543a37b9e2e14792a0e133</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Move mipmap generation into LLRenderTarget.</title>
<updated>2023-04-14T10:08:28Z</updated>
<author>
<name>Jonathan "Geenz" Goodman</name>
<email>geenz@geenzo.com</email>
</author>
<published>2023-04-14T10:08:28Z</published>
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<id>urn:sha1:f4274ba64e40b487dea2e7c0bfaee47232b55736</id>
<content type='text'>
DRTVWR-583
</content>
</entry>
<entry>
<title>SL-19203 et al -- Integrate SSR with reflection probes, tweak probe blending. (#63)</title>
<updated>2023-01-27T23:24:22Z</updated>
<author>
<name>RunitaiLinden</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-01-27T23:24:22Z</published>
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<id>urn:sha1:3ef31cb9b28f7b026e109eab69d383dddc922850</id>
<content type='text'>
* SL-19203 WIP -- Integrate SSR with reflection probes.  Decruft LLRenderTarget.

* SL-19203 WIP -- Re-integrate SSR.  Incidental decruft.

* SL-19203 WIP -- SSR frame delta correction (still broken for Z)

* SL-19203 WIP -- SSR frame delta Z fix

* SL-19203 WIP -- Make SSR toggleable again and disable SSR in cube snapshots.

* SL-19203 WIP -- Soften sphere probe transitions and fix reflections on void water (make fallback probe a simple terrain+water+sky probe).  Remove parallax correction for automatic probes to reduce artifacts.

* SL-19203 Tune probe blending.

* SL-19203 Cleanup.</content>
</entry>
<entry>
<title>SL-18869 Optimizations -- Decruftify LLRenderTarget, use a shader to copy color/depth instead of glCopyTexSubImage or glBlitFrameBuffer</title>
<updated>2023-01-10T00:12:54Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-01-10T00:12:54Z</published>
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<id>urn:sha1:a2d17d3c1e5a62f10ab3922b6b12f909f1cd4682</id>
<content type='text'>
</content>
</entry>
<entry>
<title>SL-16928 Fix for broken bumpmaps on Intel GPUs</title>
<updated>2022-03-04T23:05:05Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2022-03-04T23:05:05Z</published>
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<id>urn:sha1:9dc8fee0f52b5cf9d0cfc85fd285b3829b165796</id>
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</content>
</entry>
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