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<title>viewer.git/indra/llrender/llrender.cpp, branch cef_147</title>
<subtitle>Megapahit's fork of the Second Life viewer.
</subtitle>
<id>https://www.megapahit.org/viewer.git/atom?h=cef_147</id>
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<updated>2026-04-24T22:54:10Z</updated>
<entry>
<title>Merge tag 'Second_Life_Release#4ccf6d90-26.2' into 2026.02</title>
<updated>2026-04-24T22:54:10Z</updated>
<author>
<name>Erik Kundiman</name>
<email>erik@megapahit.org</email>
</author>
<published>2026-04-24T22:54:10Z</published>
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<id>urn:sha1:d1f106774adcd850fca0bbe9167f6c214d4263a5</id>
<content type='text'>
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</entry>
<entry>
<title>Revert #2674 property lines optimizations</title>
<updated>2026-04-22T23:43:21Z</updated>
<author>
<name>Andrey Kleshchev</name>
<email>117672381+akleshchev@users.noreply.github.com</email>
</author>
<published>2026-04-22T18:33:10Z</published>
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<id>urn:sha1:7d338433d41418ae251919d665c3dab2652b0c26</id>
<content type='text'>
QA found no difference performance wise, I see a decrease in performance.
</content>
</entry>
<entry>
<title>Merge tag 'Second_Life_Release#3529bc5f-2026.02' into 2026.02</title>
<updated>2026-03-07T06:55:05Z</updated>
<author>
<name>Erik Kundiman</name>
<email>erik@megapahit.org</email>
</author>
<published>2026-03-07T06:55:05Z</published>
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<id>urn:sha1:eac10375e294cd24c21c09497e838e70dcf4d74a</id>
<content type='text'>
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<entry>
<title>secondlife/viewer#2674 Optimize LLWorld::renderPropertyLines() - use vertexBatchPreTransformed()</title>
<updated>2026-01-05T18:39:43Z</updated>
<author>
<name>Alexander Gavriliuk</name>
<email>alexandrgproductengine@lindenlab.com</email>
</author>
<published>2026-01-04T21:11:29Z</published>
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<id>urn:sha1:852e31b6ff639489a199a54029fd10198d134cbd</id>
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</entry>
<entry>
<title>Merge tag 'Second_Life_Release#79909b8a-2025.07' into 2025.07</title>
<updated>2025-10-03T12:19:58Z</updated>
<author>
<name>Erik Kundiman</name>
<email>erik@megapahit.org</email>
</author>
<published>2025-10-03T12:10:31Z</published>
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<id>urn:sha1:88cdce3f8e30c393d8e1979629162442adeac203</id>
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<entry>
<title>Merge tag 'Second_Life_Release#a6d4c1d3-2025.07' into 2025.07</title>
<updated>2025-10-01T08:56:56Z</updated>
<author>
<name>Erik Kundiman</name>
<email>erik@megapahit.org</email>
</author>
<published>2025-09-29T08:29:19Z</published>
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<id>urn:sha1:a954d290674db08ecaf3c1e6484a0cb6647b88b5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix rendering differences observed in 2025.07 (#4747)</title>
<updated>2025-09-29T16:23:29Z</updated>
<author>
<name>Rye</name>
<email>rye@alchemyviewer.org</email>
</author>
<published>2025-09-29T16:23:29Z</published>
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<id>urn:sha1:79909b8a335b9fdeaefe384528284538e8dae6a4</id>
<content type='text'>
* Fix calling setTextureAddressModeFast and setTextureFilteringOptionFast with invalid tex type during fast binds

* Restore mRT-&gt;screen to GL_RGBA16F to fix lighting banding</content>
</entry>
<entry>
<title>Merge remote-tracking branch 'mobserveur/experimental2'</title>
<updated>2025-09-09T06:22:41Z</updated>
<author>
<name>Erik Kundiman</name>
<email>erik@megapahit.org</email>
</author>
<published>2025-09-08T23:27:14Z</published>
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<id>urn:sha1:b9ab04cd6e253848bad865fc1b5ea993a2a060f3</id>
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<entry>
<title>Performance Optimisations, Bloom effect, Visuals Panel</title>
<updated>2025-09-08T23:07:09Z</updated>
<author>
<name>mobserveur</name>
<email>mobserveur@gmail.com</email>
</author>
<published>2025-08-29T23:59:43Z</published>
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<id>urn:sha1:317dcdea1ca8d1f540187af47fc23a36ad8232aa</id>
<content type='text'>
This commit contains performance optimisations in the the pipeline,
framebuffer, vertexbuffer, reflection probes, shadows. It also fixes
many opengl errors, modifies the opengl debugging, and adds
a visuals effects panel.
</content>
</entry>
<entry>
<title>Optimisations and experimental HDR display support on mac</title>
<updated>2025-09-08T15:26:53Z</updated>
<author>
<name>mobserveur</name>
<email>mobserveur@gmail.com</email>
</author>
<published>2025-09-08T15:26:53Z</published>
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<id>urn:sha1:ccf0114f36968d6cf6dfb11e1c5a035406314924</id>
<content type='text'>
This commit completes the previous ones for performance optimisations,
and adds HDR display support on mac

</content>
</entry>
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