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<title>viewer.git/indra/llmath/llcamera.cpp, branch 26.1.1</title>
<subtitle>Megapahit's fork of the Second Life viewer.
</subtitle>
<id>https://www.megapahit.org/viewer.git/atom?h=26.1.1</id>
<link rel='self' href='https://www.megapahit.org/viewer.git/atom?h=26.1.1'/>
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<updated>2024-04-29T04:56:09Z</updated>
<entry>
<title>#824 Process source files in bulk: replace tabs with spaces, convert CRLF to LF, and trim trailing whitespaces as needed</title>
<updated>2024-04-29T04:56:09Z</updated>
<author>
<name>Andrey Lihatskiy</name>
<email>alihatskiy@productengine.com</email>
</author>
<published>2024-04-29T04:43:28Z</published>
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<entry>
<title>SL-19321 Optimization pass -- Remove another shadow split from probe render, incidental decruft.</title>
<updated>2023-03-24T19:33:41Z</updated>
<author>
<name>Dave Parks</name>
<email>davep@lindenlab.com</email>
</author>
<published>2023-03-24T19:33:41Z</published>
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<id>urn:sha1:5882215a6d53f5a20779be78805392f4e38c3669</id>
<content type='text'>
</content>
</entry>
<entry>
<title>SL-10566 part the fourth</title>
<updated>2019-02-28T01:07:31Z</updated>
<author>
<name>Graham Linden</name>
<email>graham@lindenlab.com</email>
</author>
<published>2019-02-28T01:07:31Z</published>
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<id>urn:sha1:d7ad30a2d4dfd83f93b0150464214f2df776eb9c</id>
<content type='text'>
Fix water rendering causing distortion map update very frame.

Reduce binds in alpha draw pool for HUD atmo suppression (may regress HUD lighting weirdness).

Add ability to retrieve current user clip plane so it can be saved/restored around water map gen.

Leave render type masks as is after reflection map render to get detail filtering applied to distortion map again.

Re-enable occlusion in distortion map rendering.
</content>
</entry>
<entry>
<title>remove execute permission from many files that should not have it</title>
<updated>2015-11-10T14:48:56Z</updated>
<author>
<name>Oz Linden</name>
<email>oz@lindenlab.com</email>
</author>
<published>2015-11-10T14:48:56Z</published>
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<id>urn:sha1:c8726aba303bcf1207b730a344536e25491420bc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>more fix for SH-4607: Create new object cache tuning parameters</title>
<updated>2013-11-14T05:38:19Z</updated>
<author>
<name>Xiaohong Bao</name>
<email>bao@lindenlab.com</email>
</author>
<published>2013-11-14T05:38:19Z</published>
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<id>urn:sha1:6a0a5c18e33be6889f12a9954861c446acb9113b</id>
<content type='text'>
fix remote objects not showing up.
</content>
</entry>
<entry>
<title>Merge</title>
<updated>2013-08-19T22:09:28Z</updated>
<author>
<name>Xiaohong Bao</name>
<email>bao@lindenlab.com</email>
</author>
<published>2013-08-19T22:09:28Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>MAINT-2913: crash in LLCamera::AABBInFrustum.  Tried to make array indexes</title>
<updated>2013-07-30T22:12:02Z</updated>
<author>
<name>simon</name>
<email>none@none</email>
</author>
<published>2013-07-30T22:12:02Z</published>
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<id>urn:sha1:6db14e3988a1248141d085e5005baa70e48f8172</id>
<content type='text'>
bullet-proof.  Reviewed by Kelly
</content>
</entry>
<entry>
<title>fix for SH-4293: texture console takes a while to settle down on Interesting viewer.</title>
<updated>2013-07-29T16:15:10Z</updated>
<author>
<name>Xiaohong Bao</name>
<email>bao@lindenlab.com</email>
</author>
<published>2013-07-29T16:15:10Z</published>
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<id>urn:sha1:4cca9ba279f908f206fa5e32adccf1038f05cc7f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix for SH-4244: interesting: objects on adjacent region are not visible.</title>
<updated>2013-06-12T17:30:43Z</updated>
<author>
<name>Xiaohong Bao</name>
<email>bao@lindenlab.com</email>
</author>
<published>2013-06-12T17:30:43Z</published>
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<id>urn:sha1:db2abd49c3b41af612cbb6fed4c1626c37b4e14b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>merge with viewer-release</title>
<updated>2013-06-06T02:05:43Z</updated>
<author>
<name>Richard Linden</name>
<email>none@none</email>
</author>
<published>2013-06-06T02:05:43Z</published>
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